![]() He then swore vengeance on Atrus and his family. When he finally found a way back to Narayan, he could not get past the Crystal Shield Atrus had installed, and thought his entire people to be dead. That is when he was trapped on the Age of J'nanin. But one man, Saavedro, followed them, to ask them why they did such things, to ask them to fix what they had ruined. In doing so, they forced Sirrus and Achenar to leave. Soon after, some of the trees fell into the ocean below, and the rebels of the tradition had realized the grave error they had made in following Atrus' sons. Atrus wrote Narayan to display to his sons the concept Balanced Systems Stimulate Civilizations.īefore Sirrus and Achenar destroyed the Ages in the Library of Myst, they tried to trick the young of the Narayani people into abandoning their traditions, which in turn would destroy the very structure that kept their civilization alive. Narayan is the culmination of the lesson Ages Atrus wrote for his sons, to show them the physical embodiment of concepts they needed to understand, were they to write Ages of their own. They had to constantly prune the branches of the trees to keep overgrowth at bay, and bring in new spores to graft as old ones expired. To do this, they would play beautiful tunes on "flutes" or "pipes" to lure these spores toward them, where they would then capture the spores with nets. Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea Edanna, a world of preserved nature, with abundant. For the Narayani to survive, they had to capture these spores and graft them into the trees to keep the trees from collapsing into the ocean below. Large milky white spores, what Atrus referred to as "Pearls", would periodically float up from the ocean, through the cloud layer, and into the atmosphere. Extremely large trees called "Lattice Trees" grew from this ocean. The Edanna Age linking booking is within.Narayan was an Age covered entirely with ocean, no land masses existing. Linking to Amateria 21 Linking to Edanna 23 Linking to Voltaic 24 Chapter 4: Amateria Age Puzzle Hints 28 Where to Start in Amateria 28. When the center button is pressed the cage suspended above lowers. GameSpot Game Guide: Myst III: Exile 3 Guide Contents Introduction 6 Chapter 1: Tomahna Age Walk-Through 7 Chapter 2: Jnanin Age Puzzle Hints 9. Move the marbles to match the coordinates from the telescope in the tower. The red flowers on the wall expands creating a pathway to the tusk door. Move the plant around until the squee can be heard. Go to the base of the wall and climb up the ladder to see a large plant. Whilst this is happening turn around to see the red flowers on the wall by the tusk. The squee makes squeaking sounds and the red flowers on the rock expand. The squee will now run over to the red flowers using the leaves of the large flower as a bridge. Touch the top of the nest to see a cute critter pop it's head out. As there are a couple of ways down it may be necessary to go inside and out the other door. Objective: Create a path with the red flowers to the tusk door. Take note, knowledge of this will help later on.Īround the room are weighing scales and various types of weights. Connect the cables or the tentacle, turn the handle and observe what happens. ![]() Optionally go to the JOURNALS section to read all the pages. The missing pages are scattered around the different Ages. Take Saavedro's journal from the hammock. There is an elevator at the back of the room. Saavedro refers to it during the endgame on Narayan. Walk forward into the laboratory and have a look around. Look to the side to see another locked gate with a passageway. There are 2 pathways, each leading to a separate door.Įnter either door and pull the lever down to open the gate. This is where Saavedro lives and has his laboratory. The glass house is built at the base of the tower on the crater lake.
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